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NSL
Topic review
Author
Message
Orochimaru
Posted: Wed 13:22, 27 Feb 2008
Post subject: Nara Shikamaru
Shikamaru
[big][big][big]Stats[/big][/big][/big]
[big][big]
Range: 600
Move Speed: 315
Primary: INT
Str: 17 + 1.45
Agi: 16 + 1
Int: 26 + 4
Damage: 45 - 53
HP: 473
Mana: 338
HP Regen: 0.76
Mana Regen: 1.05
Attack Speed: 1.43 (+ 16% IAS)
Armor: 1.2
Kage Man
E
no Jutsu
[/big][/big]
Quote:
Skill Type: Channel/disabling
Cooldown: 16 seconds
Description:
Quote:
Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. It's original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the clan members shadow reaches the target shadow, it will attach itself. While attached the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage Mane will falter and the shadow will return to its normal form.
Quote:
Shikamaru throws his shadow in front of him holding all enemies touched by the shadow. During the control enemy cant use spells. for each personality the mana cost
increase by 50. enemies can be hold to a maximum of 7 seconds.
Level 1 - extend his shadow to 400 range, and 600 during the night
Level 2 - extend his shadow to 600 range, and 1000 during the night
Level 3 - extend his shadow to 800 range, and 1400 during the night
Level 4 - extend his shadow to 1000 range, and 1800 during the night
Cooldown: 16 seconds.
Level 1: 60 mana/sec, 16 sec cooldown.
Level 2: 80 mana/sec, 16 sec cooldown.
Level 3: 100 mana/sec, 16 sec cooldown.
Level 4: 120 mana/sec, 16 sec cooldown.
Kage Mane Shu
R
iken no Jutsu
[/big]
Quote:
Skill Type: Nuke/Debuff
Cooldown: 2 sec
Description:
Quote:
Kage Mane Shuriken no Jutsu is a Ninjutsu technique developed by Nara Shikamaru. Using Asuma's knives, Shikamaru can imbue his shadow chakra to create "pins" to stick his opponent in place. These knives absorb the chakra nature of the user and give off the nature's effect. In this case, the knives take on the Nara clan's shadow binding properties. By implanting the shadow chakra enhanced blade into the shadow of his target, they will be frozen in place; just as if they were caught in one of the clan members extended shadow bindings.
Shika shots Asuma knife on the enemy dealing damage and when the target is taken in the shadow Shikamaru will absord mana over time. Debuff stay last 10 sec.
1lvl 85 dmg, Absorb 15 mana/sec
3lvl 100 dmg, Absorb 40 mana/sec
7lvl 115 dmg, Absorb 65 mana/sec
9lvl 130 dmg, Absorb 90 mana/sec
Cooldown: 2 seconds.
Level 1: 65 mana, 2 sec cooldown.
Level 2: 72 mana, 2 sec cooldown.
Level 3: 79 mana, 2 sec cooldown.
Level 4: 86 mana, 2 sec cooldown.
Ka
G
e Nui
[/big]
Quote:
Mana Cost: 100
Cooldown: 15 Seconds
Max Range: 800
Skill Type: Summons
Description:
Quote:
Ninpou: Kage Nui is a Ninjutsu technique developed by the Nara clan. To perform the technique Shikamaru will first form the needed handseal to extend his shadow. Shikamaru will then change the handseal to cause the shadow to emerge from the ground in tendrils. The tendrils can extend and whip about and are strong enough to pierce nearby targets.
Shikamaru needs to create the kage nui on the shadow of Kagemane.
1lvl Summons 1 palm for each unit catched by kage mane. 40-45 damage 100hp
3lvl Summons 1 palm for each unit catched by kage mane. 50-55 damage 100hp
6lvl Summons 2 palm for each unit catched by kage mane. 50-55 damage 100hp
9lvl Summons 2 palm for each unit catched by kage mane. 60-65 damage 100hp
Kage Kubi S
H
ibari no Jutsu
[/big]
Quote:
Mana Cost: 50/70/90 mana
Cooldown: 150/90/55 seconds
Skill Type: Nuke
Description:
Quote:
Kage Kubi Shibari no Jutsu is a Ninjutsu technique developed by the Nara clan. To perform the technique the clan member will first bind their target using the Kage Mane no Jutsu technique. Once the target can no longer move, they form the needed hand seal to initiate this technique. The clan member uses their shadow to form a hand which will creep up their opponents body to their neck.
Once the hand reaches the neck, it will constrict in such a manner so as to strangle the opponent. However, the clan member will need to be careful.
If their target has a lot of chakra, they can turn back the shadow hand and prevent it from binding their neck. Request activated Kage Mane no Jutsu.
Level 6 -100 dmg/sec, The spell is broken when the target has more mana than you
Level 12 -200 dmg/sec, The spell is broken when the target has more mana than you
Level 18 -300 dmg/sec, The spell is broken when the target has more mana than you
Cooldown: 150/90/55 seconds.
Level 1: 150 mana, 150 sec cooldown.
Level 2: 200 mana, 90 sec cooldown.
Level 3: 250 mana, 55 sec cooldown.
Kage Yose no Ju
T
su
Quote:
Max Range: ??? (still need to speak with oro (depends on god will..))
Skill Type: Summon/nuke
Description:
Quote:
Kage Yose no Jutsu is a Ninjutsu technique developed by the Nara clan. This technique uses the Kage Nui threads to extend from a Kage Kubi Shibari bound on the body. These threads can then pull an object back towards the one bound. In this case, the shadow thread was used to pull in wire and explosive tags which were surrounding the target. The Kage Nui then sewed the wire into the target, binding them with the wire and lacing them with explosive tags.
this spell extends a shadow tentacle on every unit in a 500 aoe range, pulling every unit, at the same time putting an explosive that explode after 3 seconds dealing damage.
10lvl explosive deal 50 damage.
20lvl explosive deal 150 damage.
-> Explanation clic here <-
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