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Orochimaru

 
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Orochimaru
Junnin



Joined: 14 Jun 2006
Posts: 97
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PostPosted: Sat 16:45, 15 Aug 2009    Post subject: Orochimaru





Stats :



Range: 125
Move Speed: 305
Primary: INT
Str: 22 + 2.3
Agi: 12 + 1.2
nt: 29 + 2.7
Damage: 67 - 73
HP: 568
Mana: 377
HP Regen: 0.91
Mana Regen: 1.17
Attack Speed: 1.34 (+ 12% IAS)
Armor: 4.7




Senei Ta Jashu :



Quote:


[link widoczny dla zalogowanych][link widoczny dla zalogowanych]

Orochimaru summons a swarm snakes. Each time these snakes bite the enemy, it slow the opponents by a certain amount. If the snake dies, they will deal 100 damage to enemy units within 400 AoE. Bats last 40 seconds.

Instant, Summon
Mana Cost: 120/140/160/180
Duration: 40 seconds
Cooldown: 40 seconds


Level 1 - Summons 3 snakes. Each bites gives -1 armor, 2% slow a cast.
Level 2 - Summons 3 snakes. Each bites gives -1 armor, 4% slow a cast.
Level 3 - Summons 3 snakes. Each bites gives -2 armor, 6% slow a cast.
Level 4 - Summons 3 snakes. Each bites gives -2 armor, 8% slow a cast.

Caps to -5 Armor, 40% slow







Orochimaru's Regeneration Replacement : [/b ]



Quote:


[link widoczny dla zalogowanych][link widoczny dla zalogowanych]

Orochimaru can shift his body to it and preventing damage. When Orochimaru takes damage, he changes place with the nearest unit with snakes and the snake takes 35% of the damage and 65% to Orochimaru.

Autocast, Shift
Maximum Range: 1000
Mana Cost: 100/90/80/70 per Shift
Duration: ----
Cooldown: 3


Level 1 - 100 Mana Cost per Shift.
Level 2 - 90 Mana Cost per Shift.
Level 3 - 80 Mana Cost per Shift.
Level 4 - 70 Mana Cost per Shift.

You can do it without taking damage





Sanjuu RasHoumon - Triple Rashoumon :



Quote:


[link widoczny dla zalogowanych][link widoczny dla zalogowanych]

Orochimaru puts down 3 gates that protects him. While Orochimaru is inside the AoE of the mark, percentage of damage dealt to the Sannon will be split to the ward and Oro. Since the gates disappear Orochimaru is imune magic.

Instant, gates
AoE: 500
Mana Cost: 130/140/150/160
Duration: 10 seconds
Cooldown: 30 seconds


Level 1 - Damage dealt to nearby will be split by 20% between the 3 gates, 80% to Orochimaru. Gates has 100 Hp.
Level 2 - Damage dealt to nearby will be split by 30% between the 3 gates, 70% to Orochimaru. Ward has 150 Hp.
Level 3 - Damage dealt to nearby will be split by 40% between the 3 gates 60% to Orochimaru. Ward has 200 Hp.
Level 4 - Damage dealt to nearby will be split by 50% between the 3 gates, 50% to Orochimaru. Ward has 250 Hp.






White God SnakE :



Quote:




orochimaru lets his snake to flow that will make him indestructable. While in the duration, Orochimaru will block and will not take any damage from physical and magical damage but can still be affected by any status like Stun and Slow. If the damage reaches the limit, Orochimaru will instantly die.

Type : Instant
Mana Cost: 190/260/330
Duration: 4/7/10
Cooldown: 130/120/110


Level 1 - 4 seconds duration. Has a limit of 600 damage.
Level 2 - 7 seconds duration. Has a limit of 900 damage.
Level 3 - 10 seconds duration. Has a limit of 1200 damage.



SUB-SKILL - Fushi TEnsei :



Level 1 - (channeling.) Hold the enemy for 3s, will kill if target is below 300 And takes 1 of is (LOGICAL Ability).
Level 2 - (channeling.) Hold the enemy for 4s, will kill if target is below 450 And takes 1 of is (LOGICAL Ability).
Level 3 - (channeling.)Hold the enemy for 5s will kill if target is below 625 And takes 1 of is (LOGICAL Ability).

LOGICAL Ability :








Yamata no JUtsu :



Quote:


[link widoczny dla zalogowanych][link widoczny dla zalogowanych]

Summons a powerful Hydra. It can randomly poison enemies that it attacks, which immobilizes an enemy for 3 seconds, dealing 40 damage per second.

Level 1 :
- 1700 hit points
- Poison 16% of the time
- 33% Spell Damage Reduction
- Orochimaru will lose 400 HP if Hydra dies
- Hydra has 340 movespeed
- Base Attack Time of 1.45
- Damage 55 - 65 Chaos Damage

Level 2 :
- 2500 hit points
- Poison 24% of the time
- 43% Spell Damage Reduction
- Orochimaru will lose 800 HP if Hydra dies
- Hydra has 380 movespeed
- Base Attack Time of 1.15
- Damage 85 - 95 Chaos Damage

If you use the body remplacement, you will be meld into the Hydra, and you share 100% of your damage.



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