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Temari

 
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Orochimaru
Junnin



Joined: 14 Jun 2006
Posts: 97
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PostPosted: Wed 11:43, 27 Feb 2008    Post subject: Temari

Temari


Quote:

Attributes/Statistics
Hitpoints: 473 (including str)
Mana: 286 (including int)

Base Attack Damage: 38-54
Base Attack Speed: 1.60
Range: 600
Attack Animation: Tornado Slow Aura

Base Armor: 2 (including agi)
Move Speed: 300

Strength: 15 + 1.6
Agility: 14 + 1.5
Intelligence: 23 + 2.8



Quote:

Hero Summary

Pros:
+Awesome nuker
+Great hero killer
+Provides support
+Skills are fun and interesting (IMO)
+Adds new strategy and gameplay (IMO)

Cons:
-Weak (in terms of hp)
-Slow attack/armor (in terms of agi)
-High mana cost for all skills
-No passives to conserve mana



Skills

Quote:




[big]Dai Kamaitachi - Great Cutting Whirlwind[/big]

Hotkey: G

Mana Cost: 155
Cooldown: 15 secs
Casting Time: instant
Max Casting Range: 700 units
Skill Type: Nuke/Disable
Description: The sand ninja brings forth a mighty wind that blows enemies away.

Level 1: Creates a blast of wind that tears at an enemy unit. Deals 100 damage, and knockes them forward 150 units. All units that are passed through will take 50 damage.
Level 2: Creates a blast of wind that tears at an enemy unit. Deals 150 damage, and knockes them forward 150 units. All units that are passed through will take 100 damage.
Level 3: Creates a blast of wind that tears at an enemy unit. Deals 250 damage, and knockes them forward 150 units. All units that are passed through will take 175 damage.
Level 4: Creates a blast of wind that tears at an enemy unit. Deals 325 damage, and knockes them forward 150 units. All units that are passed through will take 250 damage.

Note- The knock forward will be determined by Temari's position (it will knock the unit towards Temari). Animation can be exactly the same as the original God of Wind's skill 1, and create a smaller-size (probably like 200x200 cyclone) for the units cycloned one the way. It would start about 250 units behind the targeted unit, and continue foward (hense the knock forward) in a line for 600 units.

Framework Specifics: A simple nuke that pushes an enemy forward, could help in chase/escape, it is pretty much the same as the original God of Wind's skill 1, but w/o a stun and different knockback damage, along w/ cycloning units on the way.
[/big]



[/big]
Quote:





[big][big][big]Kirikirimai - Whirl[/big]

Hotkey: R

Mana Cost: 130/120/110/100
Cooldown: 10 secs all lvls
Casting Time: Instant
Skill Type: Knock-into-line nuke
Description: Temari summons kikirimai that creates oppisite winds to knock his enemies into confusion and peril.

Level 1: Creates two oppisite winds that push enemies on each side, knocking enemies into a line. Deals 50 damage.
Level 2: Creates two oppisite winds that push enemies on each side, knocking enemies into a line. Deals 100 damage.
Level 3: Creates two oppisite winds that push enemies on each side, knocking enemies into a line. Deals 150 damage.
Level 4: Creates two oppisite winds that push enemies on each side, knocking enemies into a line. Deals 200 damage.

Note- Animation shown in these pictures. Winds can start at 450 or so units away from the targeted area, and then push the units into line.

BEFORE
AFTER


Framework Specifics: By pushing enemy units together, it will allow full use of skills 1 and/or 3.
[/big][/big]
[big]



[/big]
Quote:




[big][big][big]Kamaitachi - Cutting Whirlwind Technique[/big]

Hotkey: T (for picking skills)

Mana Cost: ---
Cooldown: ---
Casting Time: instant
Skill Type: Passive damage/disable
Description: By using his other powers of the wind, Temari is able to unleash a powerful wind.

Level 1: Every time you cast a spell, your next two attacks will deal 10% bonus damage and continue to damage in a line for 225 units.
Level 2: Every time you cast a spell, your next two attacks will deal 15% bonus damage and continue to damage in a line for 300 units.
Level 3: Every time you cast a spell, your next two attacks will deal 20% bonus damage and continue to damage in a line for 375 units.
Level 4: Every time you cast a spell, your next two attacks will deal 25% bonus damage and continue to damage in a line for 450 units.

Note- Target will not be de-targeted or invulnurable in the cyclone. Effects will not re-activate until you have already used the two attacks up, and the animation can be a medium-size cyclone that spawns on you (like the original God of Wind's Tornado Shield thing). when the enemy you attack gets cycloned, they would probably make one quick swirl sound, and would twirl once during the time the enemy is in it.

Framework Specifics: Casting spells has never looked so sweet. This skill will allow you to nuke nearby creeps while using other skills. Overall good for farming, escaping, etc. Very good all around skill.
[/big][/big]
[big][big]


[/big][/big]
Quote:


[big][big][big]Tatsuno Ooshigoto - Dragon's Big Job[/big]



Hotkey: D

Mana Cost: 225/350/500
Cooldown: 55 seconds
Casting Time: instant
Duration: 5 seconds
AoE: 700
Skill Type: Large AoE Nuke
Description: Temari summons a feirce cyclone tearing all to bits and pieces who cannot withstand the power of the wind.

Level 1: Summons a uncontrollable tornado that moves randomly in a 350 AOE and carries any unit that comes in contact with it. Enemies get dealt 75 damage per second they are in the tornado. 10 damage per second increase in the tornado for every unit in it.
Level 2: Summons a uncontrollable tornado that moves randomly in a 450 AOE and carries any unit that comes in contact with it. Enemies get dealt 125 damage per second they are in the tornado. 15 damage per second increase in the tornado for every unit in it.
Level 3: Summons a uncontrollable tornado that moves randomly in a 550 AOE and carries any unit that comes in contact with it. Enemies get dealt 175 damage per second they are in the tornado. 20 damage per second increase in the tornado for every unit in it.

Note: Cyclone will be about the size of euls cyclone, but the AoE at the bottom to suck a unit up will be 250x250 greater than the bottom base. It will move at about 375 MS.

Framework Specifics: An ult that nukes your opponent, dealing more damage based on how many units are in the cyclone

[/big][/big]
[big]


[/big]
Quote:


[big][big][big]Daughter of the Wind[/big]



Hotkey: E

Mana Cost: 250/375
Cooldown: 85 seconds
Casting Time: instant
Duration: X seconds
AoE: 800
Skill Type: Large AoE Trap
Description: Temari has a perfect knowledge of the wind, when it blows she leads the wind surrounding enemy for a certain amount of time.


Level 1 - Lasts for 4.5 seconds.
Level 2 - Lasts for 5.25 seconds.

Framework : creates an invisible barrier arround the AoE targeted, invisible to trick them with the ultimate or with the skill 1/or 3.

[/big][/big]


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Last edited by Orochimaru on Sat 16:15, 15 Aug 2009; edited 1 time in total
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