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Kisame

 
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Orochimaru
Junnin



Joined: 14 Jun 2006
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PostPosted: Sat 16:56, 15 Aug 2009    Post subject: Kisame

Kisame Hoshigaki

The Akatsuki Swordsman

Primary attribute: stength


Attribute :

Range: 150
Move Speed: 280
tr: 25 + 3.1
Agi: 10 + 0.8
Int: 27 + 2.4

Skills:

1.
Quote:
[big]Shark Scales[/big]

Cast Range: Melee
Type: Single Target

Kisame attacks with samehada's shark scales shaving off the skin of the target, dealing undefendable damage, and reducing it's armor for 5 seconds. This skill activates samehada for 20 seconds.

Level 1 - 40 undefendable damage, 2 armor reduction.
Level 2 - 80 undefendable damage, 4 armor reduction.
Level 1 - 120 undefendable damage, 6 armor reduction.
Level 1 - 160 undefendable damage, 8 armor reduction.

Mana cost: 150
Cooldown: 30 seconds.


2.
Quote:
[big]Samehada[/big]

Type: Passive

Kisame's sword, the Samehada, will devour the chakra of enemies. The sword also provides bonus damage. Every hit will destroy some mana and place a 3 second debuff on the target. If the target casts a spell with the debuff, it will lose a large ammount of mana.

Level 1 - 5 damage, 20 mana destroyed per hit, 35 mana lost if a spell is used.
Level 2 - 10 damage, 30 mana destroyed per hit, 70 mana lost if a spell is used.
Level 3 - 15 damage, 40 mana destroyed per hit, 105 mana lost if a spell is used.
Level 4 - 20 damage, 50 mana destroyed per hit, 140 mana lost if a spell is used.


3.
Quote:
[big]Suikoudan no Jutsu - Water Shark Projectile Technique[/big]

Cast Range: 900
Type: Active, Wave.

Kisame unleashes a powerfull wave of water in a form of a shark, dealing damage to enemies in a line.

Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.

Cooldown: 10 seconds.
Mana cost: 80/100/120/140


4.
Quote:
[big]Suiton: Goshokuzame[/big]

Type: Active, Summon

Kisame spills out a giant ammount of water and creates 5 water sharks in it. Sharks rapidly attack the nearest enemies and deal damage depending on the mana they are missing. Reduces the movement speed of enemy units caught in water by 16%. Has an AoE of 1200. Lasts 25 seconds.

Level 1 - Sharks deal 5% of the target's missing mana in damage.
Level 2 - Sharks deal 10% of the target's missing mana in damage.
Level 3 - Sharks deal 15% of the target's missing mana in damage.

Cooldown: 60 seconds.
Mana cost: 150/200/250


5.
Quote:
[big]Suiton: Mizu Bunshin Suiroo no Jutsu[/big]

Type: Active, Summon

Kisame creates 3 water bunshins that trap 3 random nearby enemies in the water prison jutsu for a short duration. The water prison jutsu remains on the bunshins after the cast. Bunshins last 30 seconds.

Level 1 - water prison jutsu lasts 3 seconds, bunshins deal 50% and take 300% of damage.
Level 2 - water prison jutsu lasts 4 seconds, bunshins deal 75% and take 250% of damage.

Cooldown: 90 seconds.
Mana cost: 200/300

Bunshins will have this ability:

Suiroo no Jutsu

Traps the target for 3/4 seconds. The target is invulnerable while this spell is used.
Channeling.

Cooldown: 20 seconds.

That means that each bunshin can cast the water prison jutsu one more time after the ulti.



Synergy:

Get close to the target and summon water sharks to slow the enemy.

Use the ultimate to summon bunshins and trap the target.

If you were 1on1 order the remaining bunshins to trap the target in water prison as soon as it ends. Restore cooldowns.

Use the water wave to damage the target and let the sharks attack it while you use all your water prisons.

When the water prisons end, use shark scales to deal damage and ruduce armor. Attack it to reduce it's mana.

Then use the Suikoudan no Jutsu to damage the target and let the sharks attack it to deal bonus damage for the missing mana.

When the Suikoudan no Jutsu recharges use it again.

When the water prison recharges use it one by one on the target with the remaining bunshins.

Finish it off with the Suikoudan no Jutsu when it recharges.


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