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Sasori

 
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Orochimaru
Junnin



Joined: 14 Jun 2006
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PostPosted: Sat 16:57, 15 Aug 2009    Post subject: Sasori

[font=Times]Sasori : The Puppet Master[/font]






Stats


Range:(HF) 215 // (SMK) kazekage : 100 (sasori don't attack) // (SSP) 100
Move Speed: 290
Primary: INT
Str: 22 + 2.3
Agi: 12 + 1.2
Int: 29 + 3.00
Damage: 51 - 58
HP: 568
Mana: 377
Attack Speed: 1.28 (+ 12% IAS)
Armor: 4.7




General concept **READ FIRST**:


Sasori is the most complicated hero ever, he has 3 forms and a full bunch of skill so i do my best
and take, like 1 day to think about it before the first release of course i'll look at it
carefully after this first post:

Here is the Hero concept :

1 - Sasori have 3 form he can change it at the level 6, changing form provides him different skills.

2 - The 2nd form so Sasori mastering Kazekage. Okay when you click at 800 range the puppet will instant blink,



but if you move over this range it will result a simple move. And if you want to move iinto the range you just have to use the move shortcut.
(don't know if we can trigger that ?)

3 - Ok here you have a simple vocabulary to Understand my own shortcut :

HF = Hiruko Form
SMK = Sasori Mastering Kazekage
SSP = Sasori Self Puppet
DoT = Damage over time


Skill 1 :



Quote:


(HF) Skill 1 :

HiRuko's Tail : (passive)



By using his tail as a weapon hiruko increases his range, and it's filled with lethal poison, slowing enemies and dealing damage. Last 2 sec

Level 1 - Gives 40 bonus range, slows movement speed by 10%, and adds 3 damage.
Level 2 - Gives 70 bonus range, slows movement speed by 13%, and adds 6 damage.
Level 3 - Gives 100 bonus range, slows movement speed by 16%, and adds 9 damage.
Level 4 - Gives 130 bonus range, slows movement speed by 19%, and adds 12 damage.


(SMK) Skill 1 :

Satetsu ShiguRe - Iron Sand Autumnal Showers



Using his body's special ability to change his chakra into a magnetic field, Sandaime Kazekage could form the sand into small piercing clumps which
could rain down on his opponent. Because of the deadliness of the attack, a ninja must do all they can to avoid it, rather than make any attempt to block it.causing random rain drop to enemies.

Level 1 - Deals 250 damage in a small AoE (300).
Level 2 - Deals 400 damage in a small AoE (300).
Level 3 - Deals 550 damage in a small AoE (300).
Level 4 - Deals 600 damage in a small AoE (300).

Level 1: 95 mana, 30 sec cooldown.
Level 2: 120 mana, 28 sec cooldown.
Level 3: 135 mana, 26 sec cooldown.
Level 4: 155 mana, 24 sec cooldown.

Random mean, if 2 units are around the Kazekage the damage are split randomly between them



[(SSP) Skill 1 :

GRappeling Hook :



Level 1 - 400 range, 100 damage.
Level 2 - 600 range, 150 damage.
Level 3 - 800 range, 200 damage.
Level 4 - 1000 range, 250 damage.

Cooldown: 14 seconds.

Level 1: 140 mana, 11 sec cooldown.
Level 2: 140 mana, 11 sec cooldown.
Level 3: 140 mana, 11 sec cooldown.
Level 4: 140 mana, 11 sec cooldown.



Skill 1 synergy :


Quote:


+ = full damage

+ = Forever chased






Skill 2 :


Quote:



(HF) Skill 2 :

Shikimi SEnbon :



Hiruko spits out a lot of poisoned needles which deal large initial damage and some damage over time. The poisoned unit has its movement speed slowed for a short duration (20%). last 6 seconds

Level 1 - 50 strike damage, 10 duration damage.
Level 2 - 70 strike damage, 20 duration damage.
Level 3 - 70 strike damage, 40 duration damage.
Level 4 - 100 strike damage, 50 duration damage.

Cooldown: 22 seconds.

Level 1: 90 mana, 22 sec cooldown.
Level 2: 105 mana, 22 sec cooldown.
Level 3: 120 mana, 22 sec cooldown.
Level 4: 135 mana, 22 sec cooldown.

(SMK) Skill 2 :

SatEtsu Kaihou :



Using a massive amount of iron sand, Sasori will cause a huge 3D lattice work of
spikes to form, piercing most anything in its path.
If one gets scratched by the poisoned sand spikes, the individual's body goes numb
almost instantly and stops moving. Within three days the individual will die unless an
antidote is administered.
    A black ball appear in front of the kazekage it needs 12sec until it exloses as a big forest of black spikes in 600 AoE. (the ball look like the Enigma ultimate in DOTA.)




Level 1 - 15 damage/second, until the target is healed by 4% of his HP.
Level 2 - 15 damage/second, luntil the target is healed by 4% of his HP.
Level 3 - 20 damage/second, until the target is healed by 5% of his HP.
Level 4 - 25 damage/second, until the target is healed by 5% of his HP.

Cooldown : 85

Level 1: 90 mana, 85 sec cooldown.
Level 2: 105 mana, 85 sec cooldown.
Level 3: 120 mana, 85 sec cooldown.
Level 4: 135 mana, 85 sec cooldown.

( SMK) Skill 2 :

FlammE thrower :



Summons a bolt oflfire from the flamme canon to strike a target enemy.
Dealing pure damage and a burning damage last 7 seconde

Level 1: deals 50 pure damage, 5 DoT damage, and and increase other DoT damage by 5. Caps to 15
Level 2: deals 75 pure damage, 10 DoT damage, and and increase other DoT damage by 5. Caps to 20
Level 3: deals 100 pure damage, 15 DoT damage, and and increase other DoT damage by 5. Caps to 25
Level 4 deals 125 pure damage, 20 DoT damage, and and increase other DoT damage by 5. Caps to 30

Cooldown: 7 seconds.

Level 1: 75 mana, 7 sec cooldown.
Level 2: 75 mana, 7 sec cooldown.
Level 3: 75 mana, 7 sec cooldown.
Level 4: 75 mana, 7 sec cooldown.




Skill 2 synergy :


Quote:


+ + = Overwhelming DoT




Skill 3 :


Quote:


](HF) Skill 3 :

Terrifying Armor



A wooden armor around Sasori that protects him against attacks. Additionally, it
reduces all magical damage.

Level 1 - Reduces attack damage by 7. and increase MS 6%
Level 2 - Reduces attack damage by 14. and increase MS 7%
Level 3 - Reduces attack damage by 21. and increase MS 8%
Level 4 - Reduces attack damage by 28. and increase MS 9%



(SMK) Skill 2 :

SaTetsu:



Spit an iron sand from his mouse poisoning the foe. Also slows by 25% at all levels. poison last 20 seconds
Lasts 6 seconds.

Level 1 -250 AoE, 5 damage. Takes 1 second to set in.
Level 2 -275 AoE, 10 damage. Takes 2 seconds to set in.
Level 3 -300 AoE, 15 damage. Takes 3 seconds to set in.
Level 4 -325 AOE, 20 damage. Takes 3 seconds to set in.

20 sec cooldown.

Level 1: 120 mana, 20 sec cooldown.
Level 2: 120 mana, 20 sec cooldown.
Level 3: 120 mana, 20 sec cooldown.
Level 4: 120 mana, 20 sec cooldown.


    Target have to stay X sec to be poisonned in the FoG






(SMK) Skill 2 :

Terror Blade :



The blade attack opens the wound deeper in the target stuning him for 1.5, causing subsequent damage over time. bleeding effect stay last 9 seconds.

Level 1 - Deals 100 damage. Takes 5 open wound damage
Level 2 - Deals 135 damage. Takes 5 open wound damage
Level 3 - Deals 170 damage. Takes 10 open wound damage
Level 4 - Deals 200 damage. Takes 10 open wound damage

12 sec cooldown.

Level 1: 75 mana, 12 sec cooldown.
Level 2: 90 mana, 12 sec cooldown.
Level 3: 105 mana, 12 sec cooldown.
Level 4: 120 mana, 12 sec cooldown.



Skill 3 synergy


Quote:


+ = DoT + Skills 2 dot = uber pownage over time





Utlimate :



Quote:


[ HitokGutsu :



his technique allows Sasori to make a puppet which can contain and use chakra. Make him the possibilities to Metamorphose himself

Level 1 - 5 second CD between each transformation
Level 1 - 3 second CD between each transformation
Level 1 - 1 second CD between each transformation

Manacost : 50 at all Level




Kami Jutsu :


Quote:


Quote:


Kami Jutsu :

(HF) GatHling senbon Arm :




    Hiruko throws his arm in front of him, and it explodes shooting needles everywhere in 600 AoE.The needles contain noxious poison that damages enemy units over a 12 second period.



Level 1 - 58 damage per second. (Cannot kill)

200 mana, 100 sec cooldown.



Quote:


(SSP) AkaHigi • Hyakki no Souen :

    The skill of a puppet master is said to be proportional to the number of puppets they can manipulate at one time. In his puppet form, Sasori has been able to greatly increase the number of chakra strings he can emit from his body at one time. For Sasori, this technique goes for the brute force approach, seeking to overwhelm his opponent. Last 15 seconde








Level 20 - deal 75 damage in 800 AOE, stun the target for 0.5 seconds for each 125 damage taken by the enemy

300 mana, 100 sec cooldown.






Synergy :



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